Project Overview
Inspired by the concept of an alchemist's workshop, a 3D diarama modeled in Maya, textured in Substance Painter, and lit and composed in Unreal Engine 5.
Software
Maya | Substance Painter | ZBrush | Unreal Engine 5
My Contributions
I modeled, textured, composed, and lit every object in the scene besides the trees which were sourced from the Unreal Engine store.
More detailed and irregular shaped objects were modeled in Zbrush and baked onto low poly versions within Substance painter.